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Class 2 | Week 1

Today's class is about us getting set up with with unity and understanding the integration with visual studio, this is to be done by following up to the second tutorial provided on moodle. I had already completed this tutorial within my own time before the class, this tutorials main purpose was to make us familiar with the unity environment, including the various tools the software provides. Unity provides a 3D or 2D space that begins as blank but allows you too fully interact with it, placing objects within the environment, moving them in either X, Y or Z dimensions as well as the possibility to rotate it by these dimensions as well. The 3D environment also comes with shading features, using either the default light source or your own you will create shadows when placing items within the 3D space, all of this is done automatically for you. Next step we are adding a script to our 3D object that is going to make it spin, this is where the integration with visual studio comes...

Class 1 | Week 1

First class, Todd has arranging us into groups of four after advising us that the start of the semester can be quite technical and challenging. Our primary software is Unity which we are using with android technology. Within the first hour, we have been given the first phase of our three-part project which encompasses the entire course. The primary structure of this project is a text-based "dungeons & dragons" like scene based game. We have been tasked with two things to complete before next week, producing a one-page description of our planned project scenario as well as a group analysis of text-based games characteristics. The rest of the class was my group doing the analysis of text-based games, we came up with a small list of common characteristics when compared to the other groups' results it appeared that there was a lot more than we were aware of due to the games other groups picked to play were of more complex nature, this may be due to us choosing the...